using UnityEngine;
using System;
using System.Collections;

public class DialogManager : MonoBehaviour {
	
	public dialogManager[] dialogStateManager;
	
	
	[Serializable]
	public class dialogManager
	{
		public enum peopleTalk
		{
			YOU,
			NPC
		}
		
		public string name;
		public peopleTalk peopleType;
		public Texture2D avatar;
		public string message;
	}
	
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
